There is much to be learned from games, and particularly MMORPGs. These types of games incorporate some key concepts and technologies, which we believe to be of value. We believe that it is possible - and desirable - to incorporate these things into an approach to approaching and achieving mastery in a variety of endeavors.
28 February 2012
Philip Zimbardo on Time
Labels:
games,
gamification,
time
Location:
Dallas, TX 75206, USA
01 February 2012
Excellent presentation I found on SlideShare
Titled "Meaningful Play. Getting Gamification Right". Lots of good stuff here.
Three key attributes:
Time for me to wake up and get back into this. I've been sponsoring/supporting projects on KickStarter and thinking about the possibilities of defining a project and seeking funding through that mechanism.
Three key attributes:
- Make believe, Rules, challenges
- Goals, Feedback
- Free, safe play space, Shared toy objects
Time for me to wake up and get back into this. I've been sponsoring/supporting projects on KickStarter and thinking about the possibilities of defining a project and seeking funding through that mechanism.
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