Mastery Quest

There is much to be learned from games, and particularly MMORPGs. These types of games incorporate some key concepts and technologies, which we believe to be of value. We believe that it is possible - and desirable - to incorporate these things into an approach to approaching and achieving mastery in a variety of endeavors.

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  • The Mastery Quest Manifesto
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Reading List

 "Reality Is Broken: Why Games Make Us Better and How They Can Change the World" by Jane McGonigal
  • This, combined with "Outliers", is what started this whole train of thought for me. The idea of the fun, structure, and organization of online and alternate reality games to change the world came from McGonigal. (Doc)

 "Outliers: The Story of Success" by Malcolm Gladwell
  • I think the most potent thing I got from this book is the idea that it takes 10,000 hours of real practice to achieve mastery. (Doc)
 Gamestorming: A Playbook for Innovators, Rulebreakers, and Changemakers
 "Game Frame: Using Games as a Strategy for Success" By Aaron Dignan
 "Total Engagement: How Games and Virtual Worlds Are Changing the Way People Work and Businesses Compete" By Byron Reeves, J. Leighton Read
 "Fun Inc.: Why Gaming Will Dominate the Twenty-First Century" By Tom Chatfield

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  • Steven "Doc" List
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